



You can also hire mercenaries at the mercenary guild, but they are costly and not always co-operative. Some peasants must also be assigned to gather other useful resources, build castles, and produce weapons of war. Sufficiency in, or surplus of, food supply helps increase population, which in turn will increase taxes and the size of your army (recruited from peasants). Each county in your empire has a fixed amount of arable land, which you can use for farming wheat or raising cattle to feed your peasants. As in the first game, your success in the game hinges on proper resource allocation and maximizing farm output. At the strategic level, you view the action from the attractive isometric map, where you can move armies, adjust economic parameters, manage your resources, and engage in diplomacy with other noble houses. taking control of troops in combat) - although you can have the computer handle the combat for you. making decisions for your entire kingdom), and tactical (i.e. Again like the first game, you are put in charge of both the strategic level (i.e. Your objective in LOTRII remains the same as it was in the first game: The king in mediaval England is dead, and it's up to you to fight the other nobles for the throne and succeed him. This mediaval empire game improves on the already superb Lords of the Realm in numerous aspects, adding both complexity and replayability. One of the most underrated strategy games of all time, Impressions' Lords of the Realm II is in my opinion the best game designed by David Lester, prolific designer and founder of Impressions.
